A WGSL playground inspired by Shadertoy
WgShadertoy is a WGSL playground inspired by Shadertoy.
It uses a binary format 'wgs' to save and load shaders and textures.
The runtime currently provides six parameters you can use in your shader as a uniform variable:
- cursor vec2 The mouse position in pixels.
- mouse_down u32 Whether the left button of the mouse is down.
- mouse_press vec2 The mouse position in pixels when the left button is pressed.
- mouse_release vec2 The mouse position in pixels when the left button is released.
- resolution vec2 The resolution of the canvas in pixels (width * height).
- time f32 The elapsed time since the shader first ran, in seconds.
在 0.3.3 版本中的更改
4 个月前
(构建于 4 个月前)
- 未提供更改日志
安装后大小~18.22 MiB
下载大小6.48 MiB
可用架构x86_64, aarch64
安装量969