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Godot 3 (C#/.NET)

od The Godot Engine Community
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Godot game engine editor

<em>NOTE: This Flatpak is unofficial and not supported by Godot Engine developers.</em> Find officially supported binaries on godotengine.org.

Godot is an advanced, feature-packed, multi-platform 2D and 3D open source game engine.

Create games with ease, using Godot's unique approach to game development.

  • Nodes for all your needs. Godot comes with hundreds of built-in nodes that make game design a breeze. You can also create your own for custom behaviors, editors and much more.
  • Flexible scene system. Create node compositions with support for instancing and inheritance.
  • Visual editor with all the tools you need packed into a beautiful and uncluttered context-sensitive UI.
  • Friendly content creation pipeline for artists, level designers, animators and everything in between.
  • Persistent live editing where changes are not lost after stopping the game. It even works on mobile devices!
  • Create your own custom tools with ease using the incredible tool system.

Limitations of the Flatpak version:

  • Although built with Mono 6, this Flatpak uses .NET 8 for building C# solutions in Godot projects. To (re)build a C# solution in the Godot editor, make sure that "Editor -> Editor Settings --> Mono --> Builds --> Build Tool" is set to "dotnet CLI", and not "MSBuild (Mono)", before (re)building the C# solution, otherwise Godot won't be able to find MSBuild. It should be set to "dotnet CLI" by default, but if it isn't, reset it by going to the editor settings as previously described.
  • C#/.NET/Mono external editor support does not work out-of-the-box, though this is currently being discussed and worked on. See: https://github.com/flathub/org.godotengine.GodotSharp/issues/2 and https://github.com/flathub/org.godotengine.Godot3Sharp/issues/2
  • External script editors are still supported (for use outside of Mono), but you need to follow the steps described here: https://github.com/flathub/org.godotengine.Godot3Sharp#using-an-external-script-editor
  • After the first C# script is created, it is necessary to click build within Godot. Alternatively, running dotnet restore in the IDE's terminal would work as well.

Zmiany w wersji 3.5.3

7 miesięcy temu
(Zbudowano 4 miesiące temu)
  • Nie dodano listy zmian
  • Zbudowana przez społeczność

    Aplikacja ta jest rozwijana przez społeczność wolontariuszy i udostępniana na licencji MIT License.
    Dołącz do społeczności
Rozmiar po instalacji~962.69 MiB
Rozmiar do pobrania363.07 MiB
Dostępne architekturyx86_64, aarch64
Instalacje1170