A WGSL playground inspired by Shadertoy
WgShadertoy is a WGSL playground inspired by Shadertoy.
It uses a binary format 'wgs' to save and load shaders and textures.
The runtime currently provides six parameters you can use in your shader as a uniform variable:
- cursor vec2 The mouse position in pixels.
- mouse_down u32 Whether the left button of the mouse is down.
- mouse_press vec2 The mouse position in pixels when the left button is pressed.
- mouse_release vec2 The mouse position in pixels when the left button is released.
- resolution vec2 The resolution of the canvas in pixels (width * height).
- time f32 The elapsed time since the shader first ran, in seconds.
Perubahan pada versi 0.3.3
4 bulan yang lalu
(Dibangun 4 bulan yang lalu)
- Tidak ada changelog yang disediakan
Ukuran Terpasang~18.22 MiB
Ukuran Unduh6.48 MiB
Arsitektur yang Tersediaaarch64, x86_64
Pasang960