A WGSL playground inspired by Shadertoy
WgShadertoy is a WGSL playground inspired by Shadertoy.
It uses a binary format 'wgs' to save and load shaders and textures.
The runtime currently provides six parameters you can use in your shader as a uniform variable:
- cursor vec2 The mouse position in pixels.
- mouse_down u32 Whether the left button of the mouse is down.
- mouse_press vec2 The mouse position in pixels when the left button is pressed.
- mouse_release vec2 The mouse position in pixels when the left button is released.
- resolution vec2 The resolution of the canvas in pixels (width * height).
- time f32 The elapsed time since the shader first ran, in seconds.
संस्करण 0.3.3 में परिवर्तन
५ महीने पहले
(४ महीने पहले निर्मित)
- परिवर्तन-लेख अनुपलब्ध
स्थापित आकार~18.22 MiB
डाउनलोड आकार6.48 MiB
उपलब्ध आर्किटेक्चरx86_64, aarch64
इंस्टॉल979